November 16, 2011
Invaders (the children)
Base damage of towers: 1 hit point
Kids start: roll twice and are assigned those 2 abilities
1. pick a hero (there are 8 characters in total) & one base color
2. get resources based on the character we are OR get a fixed amount of resources (?)
3. everyone begins to build their towers based on their resources
4. kids are assigned abilities (roll and reference to chart)///roll 2 abilities per kid
*B, G, R, Y: kids move in alphabetical order (first letter of color)
5. the kids move according to the color cards they draw
6. Check if King Candy is alive (if he’s lost)
7. Player phase: ask for resources (trading)
a. Players can give resources for free (trade as they please)
b. Players then build towers and place them on their color
8. Kids move again (go back to step 5)
*if they land within range of a specific tower, that tower can shoot in their range
*equal credit to every tower that fires in that round
*when children die: everyone can get 1 resource per power that kid had
?::::(start with tough points equal to the hit points ….toughness 2: hit points 2)
?::::# of players = the # of hit points
--how many resources are the kids worth?
-when killed they are worth 12 resources
-divide by the # of players (those were involved in the killing)
-as a result every player gets an even amount of resources
(i.e. 12 divided by # of players)
**Every player that’s involved in a kill gets a token indicating that they contributed to that kill
-those who contribute to the killing get VICTORY points and resources
-every player (regardless if they contributed to the killing or not) gets resources
*if a player doesn’t contribute they get only resources, no victory points though
-when a kid dies their piece moves back to the beginning of the board, assign victory points or resources, the next “kid phase” the kid reappears and plays
POWERS FOR KIDS
1. Sugar HIGH
2. Hungry (eats the more powerful tower adjacent to him)
*determine ties with die roll
3. Sneak (is the next picture spot)
4. Determined (makes you immune: marching my way to the king)
5. Dodge (allows child to ignore the damage from the biggest tower)
*determine ties with die roll
6. Healer (regenerates 1 hit point per level of healer)
7. Tough (a bunch of additional hit points: 5 points)
8. Friendly (if he passes a kid, that kid draws a card and moves)
9. Plays dead (when he would otherwise be killed,
10. Extra bite (takes an extra bite of king candy at the end)
11. Fast (draw 2 color cards)
12. Armor: reduces damage a child takes by 1
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