November 9, 2011

  • Everytime a kid dies, they come back and become stronger. Once they die, cards will be drawn to determine if their effects change and if so, which ones they get. They will become stronger as they die.
  • Kids will move based on cards. We will have phases (one turn: defending tower, another turn: moving kids).
  • We are keeping all of the original Candy Land game rules like movement.
  • Protection Cards: Eats Everything, Likes the certain food, Certain Foods don’t effect him.
  • No more than 4 kids at a time.
  • Possible: We win after we kill 20 kids, or if all kids are killed in one single round
  • choose character, get certain resources (corresponding to character), random distribution of characters/individually selected (?), when you kill a kid: relating to their “strengths” you gain resources, . Get 1 resources for killing one.
  • Not physically building towers, we are placing down tokens.
  • in order to build a tower, different resources are needed. Trading is allowed.
  • Receive tokens when you successfully kill a kid or by drawing cards (Receive tokens based on color cards).




Tower Ideas
  • (Damage, Cost, Range)
  • Lollipop Halberd Guy
  • Licorice Whip
  • Mint Musketeers
  • Cotton Candy Creeper
  • Cupcake Canoneer   
  • Plum Grenade (50% Chance of knocking them either direction, to be determined)
  • Popsicle Freeze (slows you down)


(posted my Mike for Natalie)

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